

– After my doctor’s shift, I checked “manage households” in neighborhood mode, to see if the baby is with its mother in the relevant household.

– That doesn’t appear to matter, as the surgery was obviously a success, and the “Deliver a Baby” goal checked as completed, with promotion to L9 on that same day.

– The formerly “Pregnant Patient” emerges from the Surgery machine, walks out of the surgery ward without her baby bump… and without her baby. However, the baby container (and the baby) suddenly disappear moments later. – Towards the end of the surgery, a baby container will automatically appear, and the delivered baby will be put into it. Drop everything else and lead her to surgery immediately. – When the time comes, the “Pregnant Patient” (she will be labelled as such) will be spawned by the game, with a dialog box informing the doctor about the arrival of the “Pregnant Patient”. – There’s no point in making other sims in the neighborhood pregnant. Fortunately for me/him, he only waited 2 sim days… When that happens, my doctor diagnoses enough regular patients to fill up his performance meter for the day, then plays Blicblock on the computer till his shift ends. – Many work days may go by without any “Pregnant patients” arriving at the hospital. – Promotion requirement from L8 to L9 of the Doctor career. If I’m fortunate, the Treadmill Test or X-Ray Machine may help me reach a “Guaranteed Diagnosis” quickly. However, if I can interpret the visual sickness symptoms on my first attempt, these are usually consistent with my diagnosis choices. When that happens, it really doesn’t matter which option I choose, for it is as random as a coin flip. – This “random illness bug” only appears when I reload the game after a wrong diagnosis. If I got it wrong again, would the choice be between “Sweaty Shivers” and “Starry Eyes”? This time, the decision is between “Bloaty Head” and “The Triple Threat”.įortunately, my doctor makes the “correct” choice this time, and I can finally move on to the next patient. – After losing the coin flip a second time, I reload the exact same scenario once more.

Īfter I reloaded, it is either “Burnin’ Belly” or “Llama Flu”. Before I reloaded, it was either “Gas-and-Giggles” or “Itchy Plumbob”. – Sometimes, after the reload, my diagnosis choices are completely different. – If I’m wrong, I quit without saving back to the main menu, then reload my hospital scenario just before the diagnosis. Keep running more tests to increase the chances of an accurate diagnosis. Forget the 25% or 20% chances available in the “Weak Diagnosis” stage. – If I can’t clearly interpret the patient’s visual symptoms, I’ll hazard a 50% chance (1 of 2) at the “Compelling Diagnosis” stage. – For regular hospital cases, I always save before diagnosing patients.
SIMS 4 GET TO WORK DOCTOR DIAGNOSIS SKIN
I usually prioritize patients with sores as skin overlay (see above pic), as I can immediately rule out “No Illness”. Even if the house call takes place in a Played sim’s home, the patients are still Unplayed visitors. All patients who appear at the hospital or other public venues are Unplayed Sims.
